
(X) is the way things were before the beta or bolded text is what was added in the beta. Few changes have been made to ages

Ages or Eras are periods of time that have various effects on your world and last for at least 30 years. There are currently 10 ages. You can control the way ages flow using the Age Clock which was added in the 0.50 beta.
Lists[]
Age Descriptions[]
Age Stats[]
R = Rate, L = Loyalty Bonus, O = Opinion Bonus, = Fertility Bonus (100% = no change),
= Minimum years-Maximum years,
= Temperature Damage Bonus, CI = Cloud Interval (lower = faster),
For Mobile Viewers: If you want to see the title colors [last column] please view this page in desktop mode by scrolling to the very bottom of this page and clicking "view full site"
Icon | Age of | Effects | R | L | O | ![]() |
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Biome Boost | All Biome Growth Speed | Cloud [rate] | CI | Crops Can Grow | Only Happens After (when random) | Other Stuff | Title Color |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Hope | Unfreeze World | 10 | 15 | 15 | 100% | 35-55 | 7 | ![]() |
0 | Normal | 25 | Yes | - | - | |
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Sun | Unfreeze World, Unfreeze Mountains, Spawn Fire Elementals, Disabled Growth of Vegetation, Drought (kills trees), Kill Snowman, Fire Spread Rate x2 | 5 | 5 | 5 | 300% | 35-55 | 15 | ![]() ![]() |
+3 | Normal | - | Yes | - | Overlay Sun, Particles Sun, Special Effect Interval = 7 | |
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Dark | Unfreeze World, 50% Less Weapon Range | 3 | -5 | -5 | 150% | 35-55 | -4 | ![]() |
-2 | Normal | 15 | No | Hope, Sun, Wonders, Tears | Overlay Darkness, Overlay Night | |
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Tears | Unfreeze World, Global Rain (puts out fires and 90% chance of ending burning status for buildings and/or actors), Spawn Thunder, Kill Fire Elementals | 3 | 0 | 0 | 100% | 35-55 | 1 | ![]() ![]() ![]() |
+5 | Rain [5], Lightning [1], Normal [2] | 20 | Yes | Hope, Sun, Wonders | Overlay Rain,
Special Effect Interval = 5 |
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Moon | Unfreeze World | 3 (4) | 0 | 0 | 200% | 35-55 | -3 | ![]() |
-3 | Rain [5], Normal [5] | 20 | Yes | Hope, Sun | Overlay Darkness, Overlay Moon | |
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Chaos | Unfreeze World, Unfreeze Mountains, Rage Brings Demons | 2 | -55 | -35 | 100% | 35-55 | 1 | ![]() |
0 | Rage | 15 | Yes | Hope, Sun, Wonders | Overlay Chaos | |
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Wonders | Unfreeze World, Unfreeze Mountains | 2 | 0 | 0 | 100% | 35-55 | 1 | ![]() ![]() |
0 | Magic [5], Normal [1] | 15 | Yes | - | Overlay Magic, Particles Magic | |
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Ice | Freeze World, Damage Hydrophobic Units (Kill Fire Elementals) | 2 | 0 | 0 | 100% | 30-40 | 5 | ![]() |
-20 | Snow | 20 | No | Hope, Sun, Wonders | Overlay Winter, Particles Snow | |
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Ash | Unfreeze World | 2 | -25 | -10 | 50% | 35-55 | 1 | None | -4 | Ash | 15 | Yes | Hope, Sun, Wonders | Overlay Ash, Particles Ash | |
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Despair | Freeze World, Force Next Age Hope, Snow Clouds turn children into Cold Ones, 50% Less Weapon Range, Kill Fire Elementals | 4 | -10 | -10 | 30% | 30-40 | 3 | ![]() ![]() |
-2 | Snow | 16 | No | Dark, Ice | Overlay Darkness (also Winter and Night), Particles Snow, |
Biome Growth Boost and Disaster Chart[]
For more info see the biomes or disasters page.
Determining the Next Age[]
The next age is determined based on:
- The rate of each age (refer to the "R" column in the table above)
- Which ages each age can happen after (refer to the "Only Happens After" column in the table above)
- Which ages the player has enabled / disabled.
When in a certain age, the game will compile a "pool" of all possible ages, multiplied by the rate of each age. The game randomly draws an age from the pool, which is set as the next age.
Age Effects[]
Certain ages also have special effects on specific units and buildings.
Damage to Units[]
In certain ages, specific units will receive continuous damage:
- In the ages of Tears, Ice, and Despair, Fire Elementals will continuously receive damage, each hit causing 30 damage, until they die.
- In the age of Sun, Snowmen will continuously receive damage, each hit causing 100 damage, until they die.
Global Actions[]
- The Age of Sun is accompanied by a global drought action which kills off trees in the world. Every time this effect is triggered, 5 trees are chosen at random and "killed" i.e. turned into ruins.
- Arcane desert trees, infernal trees, crystal trees, and cacti are immune to this effect
- The Age of Tears is accompanied by a global rain action, which puts off fires in the world. Specifically, every time this effect is triggered,
- Any unit with the burning status effect has a 90% chance of having the effect removed
- Any building which is on fire has a 90% chance of having its fire put out.
Crop Growth[]
The ages of Dark, Ice, and Despair cause a severe negative impact on crop growth. Specifically, when wheat grows from one stage to the next, it has a 50% chance of dying off immediately. This severely impacts food production in villages and may often lead to starvation.
Trait Effect Activation[]
- The moonchild trait's effects are only active during the Age of Moon.
- The nightchild trait's effects are only active during the Age of Dark and the Age of Moon.
Trivia[]
- Ages system was added to the game in version 0.21.0
- Sometimes referred to as "Eras" in the offical changelogs.
- The Age of Despair's special effect involving snow clouds is most likely a reference to the Game of Thrones "white walker babies"
- Changelog Descriptions:
- Hope: The default era
- Dark: The long night could last 200-300 years [it can't]
- Wonders: Era of magic, what could happen?
- Ice: The long winter where everything freezes
- Ash: The era where life is fading slowly
- Despair: Cold, dark and full of danger